Create a sixth-level character, and feel free to add to this page or start a page or email thread about party composition. It is recommended, but not required, that the party be in the same general area on the alignment grid. If that’s not the case, you should have strong reasons for adventuring together and trusting one another with your lives—because otherwise you’ll be in trouble.
Playable base classes are Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Sorcerer, and Wizard. Try not to optimize toooo much if you’re playing a tier one class (Druid or Wizard, for example), and there might be a couple small backstory bonuses available for low-tier classes (Rogue or Fighter, for example). If there’s another class you really want to play (something from the Tome of Battle, say), let me know and it’ll probably be okay.
That all said, I will warn you that you probably won’t have time or inclination to rest and prepare new spells during this adventure, so having a certain amount of flexibility in your build wouldn’t go amiss.
Playable races are humans, elves, half-elves, dwarves, gnomes, halflings, orcs, and half-orcs. Note that orcs and half-orcs are not necessarily evil. Additionally, orcs have +2 Strength, +2 Con, -2 Intelligence and -2 Charisma, while half-orcs have +2 Strength and -2 Charisma. This is just a slight modification to make them playable.
Finally, you get 13,000 gp to spend on weapons, armor, etc. Check with me about any magic items that might be considered unusual or have a caster level of more than 8.
If you’re having trouble with character details and backstory, come talk to me (or anyone else), and we’ll have some fun expanding whatever ideas you have. I know creating backstory can be a chore (I usually decide such things as I go along), but having a well-developed character will make this a lot more fun. And maybe we’ll even continue after this oneshot…who knows?
See also: A few notes about play style.